{"created":"2023-06-19T11:37:05.610064+00:00","id":4281,"links":{},"metadata":{"_buckets":{"deposit":"cc63fad0-2998-493c-b69a-8fd82622bd32"},"_deposit":{"created_by":13,"id":"4281","owners":[13],"pid":{"revision_id":0,"type":"depid","value":"4281"},"status":"published"},"_oai":{"id":"oai:mie-u.repo.nii.ac.jp:00004281","sets":["312:313:319:329"]},"author_link":["8511","8512"],"item_4_biblio_info_6":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2009-03-01","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"60","bibliographicPageStart":"55","bibliographicVolumeNumber":"29","bibliographic_titles":[{"bibliographic_title":"三重大学教育学部附属教育実践総合センター紀要"}]}]},"item_4_description_14":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_4_description_4":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"「スクイーク」とは、思考力・表現力を伸ばすために開発された教育用プログラムの一つである。小学生でも自分で描いた絵を命令に従って自由に動かすことができる容易さが特徴である。本研究では、小学校でのスクイーク活用授業と連携して、大学の授業においても「スクイーク」についてのプログラミング演習とスクイーク作品づくりの実践を 3 年間行ってきた。スクイーク・プロジェクトの実施からの活動成果をまとめるとともに、スクイークの利用、小学校との連携、Moodle (ムードル) の活用について、その有効性を考察した。","subitem_description_type":"Abstract"}]},"item_4_publisher_30":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"三重大学教育学部附属教育実践総合センター"}]},"item_4_source_id_7":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1346-6542","subitem_source_identifier_type":"PISSN"}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11451572","subitem_source_identifier_type":"NCID"}]},"item_4_text_18":{"attribute_name":"その他のタイトル","attribute_value_mlt":[{"subitem_text_language":"en","subitem_text_value":"Practice of creative education using educational software “Squeak”"}]},"item_4_text_65":{"attribute_name":"資源タイプ(三重大)","attribute_value_mlt":[{"subitem_text_value":"Departmental Bulletin Paper / 紀要論文"}]},"item_4_version_type_15":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"下村, 勉","creatorNameLang":"ja"},{"creatorName":"Shimomura, Tsutomu","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"荻田, 弘樹","creatorNameLang":"ja"},{"creatorName":"Ogita, Hiroki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2017-02-18"}],"displaytype":"detail","filename":"21C14478.pdf","filesize":[{"value":"9.5 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"21C14478.pdf","url":"https://mie-u.repo.nii.ac.jp/record/4281/files/21C14478.pdf"},"version_id":"b3359a4d-5743-4e48-bb35-7b27137de8ea"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"参加型授業","subitem_subject_scheme":"Other"},{"subitem_subject":"学習成果","subitem_subject_scheme":"Other"},{"subitem_subject":"スクイーク","subitem_subject_scheme":"Other"},{"subitem_subject":"プログラミング","subitem_subject_scheme":"Other"},{"subitem_subject":"創造性","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"教育用ソフトウェア「スクイーク」を用いた創造性教育の実践 : 小学校と連携して","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"教育用ソフトウェア「スクイーク」を用いた創造性教育の実践 : 小学校と連携して","subitem_title_language":"ja"}]},"item_type_id":"4","owner":"13","path":["329"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2011-02-16"},"publish_date":"2011-02-16","publish_status":"0","recid":"4281","relation_version_is_last":true,"title":["教育用ソフトウェア「スクイーク」を用いた創造性教育の実践 : 小学校と連携して"],"weko_creator_id":"13","weko_shared_id":-1},"updated":"2023-10-02T02:27:36.641502+00:00"}