{"created":"2023-06-19T11:37:10.657047+00:00","id":4376,"links":{},"metadata":{"_buckets":{"deposit":"ec90696f-4996-41a8-adb9-5d50051dd488"},"_deposit":{"created_by":13,"id":"4376","owners":[13],"pid":{"revision_id":0,"type":"depid","value":"4376"},"status":"published"},"_oai":{"id":"oai:mie-u.repo.nii.ac.jp:00004376","sets":["312:313:319:333"]},"author_link":["8676"],"item_4_biblio_info_6":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2013-03-01","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"12","bibliographicPageStart":"7","bibliographicVolumeNumber":"33","bibliographic_titles":[{"bibliographic_title":"三重大学教育学部附属教育実践総合センター紀要"}]}]},"item_4_description_14":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_4_description_4":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"南(2013)が開発した、クリティカルシンキングをうながすゲーミング教材は、クリティカルシンキングを楽しく実践できること、小集団でおこなうたから新たな視点を取得しやすいこと、評価過程を通じてよりよい思考を高めやすいことなどの利点があると考えられる。本研究では、この教材の効果をより精緻に検証することと、独創的な発想を好む個人特性との関連について検証することを目的とした。結果は、独創的な発想を好む個人特性との関連が示唆された。","subitem_description_type":"Abstract"}]},"item_4_publisher_30":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"三重大学教育学部附属教育実践総合センター"}]},"item_4_source_id_7":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1346-6542","subitem_source_identifier_type":"PISSN"}]},"item_4_text_65":{"attribute_name":"資源タイプ(三重大)","attribute_value_mlt":[{"subitem_text_value":"Departmental Bulletin Paper / 紀要論文"}]},"item_4_version_type_15":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"南, 学","creatorNameLang":"ja"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2017-02-18"}],"displaytype":"detail","filename":"21C16388.pdf","filesize":[{"value":"1.1 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"21C16388.pdf","url":"https://mie-u.repo.nii.ac.jp/record/4376/files/21C16388.pdf"},"version_id":"414f851f-569b-4803-bd84-9938f07b2837"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"クリティカルシンキング","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーミング","subitem_subject_scheme":"Other"},{"subitem_subject":"志向性","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"クリティカルシンキングをうながすゲーミング教材の開発と評価(2)","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"クリティカルシンキングをうながすゲーミング教材の開発と評価(2)","subitem_title_language":"ja"}]},"item_type_id":"4","owner":"13","path":["333"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2013-07-25"},"publish_date":"2013-07-25","publish_status":"0","recid":"4376","relation_version_is_last":true,"title":["クリティカルシンキングをうながすゲーミング教材の開発と評価(2)"],"weko_creator_id":"13","weko_shared_id":-1},"updated":"2023-10-02T05:26:43.838337+00:00"}