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  1. 30 大学院医学系研究科・医学部
  2. 30D 学位論文
  3. 博士論文 本文
  4. 2022年度

A pilot study of game‑based learning programs for childhood cancer survivors

http://hdl.handle.net/10076/00020852
http://hdl.handle.net/10076/00020852
006de94a-add5-4b7c-938f-4e0cc243b2e6
名前 / ファイル ライセンス アクション
2022DM0722.pdf 2022DM0722 (1.1 MB)
Item type 学位論文 / Thesis or Dissertation(1)
公開日 2022-10-24
タイトル
タイトル A pilot study of game‑based learning programs for childhood cancer survivors
言語 en
言語
言語 eng
キーワード
主題Scheme Other
主題 Childhood cancer survivors
キーワード
主題Scheme Other
主題 Patient education
キーワード
主題Scheme Other
主題 Computer game
キーワード
主題Scheme Other
主題 Health locus of control
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_db06
資源タイプ doctoral thesis
アクセス権
アクセス権 open access
アクセス権URI http://purl.org/coar/access_right/c_abf2
著者 舛本, 大輔

× 舛本, 大輔

en Masumoto, Daisuke

ja-Kana マスモト, ダイスケ

ja 舛本, 大輔

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内容記述タイプ Abstract
内容記述 Background: Childhood cancer survivors lacking awareness on their potential risks of late effects often fail to seek adequate follow-up care. Patient education matching their preference is of great importance to improve their adherence to survivorship care. In this study, we developed two age-dependent game-based learning programs, which enable continuous approaches for childhood cancer survivors along their intellectual maturation. Then, we assessed the effectiveness of the programs.
Methods: Childhood cancer survivors over 10 years of age who regularly visited a long-term follow-up clinic were enrolled in this study. They were requested to play either of two different types of game tools, one for school children and another for adolescents and young adults, for one month at home. To evaluate the educational effects of the programs, they were examined for health management awareness, self-esteem, and knowledge on cancer-related late effects before and after the intervention with age-based questionnaires and knowledge tests.
Results: Among 83 participants, 49 (59.0%) completed the assessments over the period of 12 months. The health management awareness and knowledge levels increased significantly at 1-month after the intervention as compared to the baseline in both school children and adolescents/young adults (for health management awareness, p = 0.011 in elementary school children; p = 0.007 in junior high school children; p < 0.001 in adolescents/young adults; for knowledge levels, p < 0.001 in school children; p < 0.001 in adolescents/young adults). The effect was maintained for 12 months in school children while it decreased in adolescents and young adults with time. Self-esteem significantly increased at 1-month (p = 0.002 in school children; p = 0.020 in adolescents/young adults) and was maintained for12 months in both age groups.
Conclusion: The game-based learning programs enhanced health locus of control and self-esteem in childhood cancer survivors. The game-based learning programs could be applied effectively to survivorship care as a new modality of patient education.
言語 en
内容記述
内容記述タイプ Other
内容記述 本文/Department of Medical Education, Mie University Graduate School of Medicine, 2‑174 Edobashi, Tsu, Mie 514‑8507, Japan
内容記述
内容記述タイプ Other
内容記述 10p
書誌情報
発行日 2022-07-20
DOI
識別子タイプ DOI
関連識別子 10.1186/s12885-022-09359-w
フォーマット
内容記述タイプ Other
内容記述 application/pdf
著者版フラグ
出版タイプ VoR
出版タイプResource http://purl.org/coar/version/c_970fb48d4fbd8a85
出版者
出版者 三重大学
出版者(ヨミ)
値 ミエダイガク
学位名
学位名 博士(医学)
学位授与機関
学位授与機関識別子Scheme kakenhi
学位授与機関識別子 14101
学位授与機関名 三重大学
学位授与年月日
学位授与年月日 2022-07-20
学位授与番号
学位授与番号 乙医学第1075号
ノート
資源タイプ(三重大)
値 Doctoral Dissertation / 博士論文
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